
While Bethany and I waited in line at Circuit City during Black Friday, Mike and I were busily making plans for Friday evening. Plans? Hitman.
Needless to say, I wasn't thrilled. His quick text explanations more confused with each additional message, and "video game" wasn't sounding like much of a plot. Or very interesting. I thrive on plot.
Surprisingly, it was good. I'll outline the beginning because I'm too tired to do all of it...
The story starts out with several young boys getting their heads shaved, and getting bar codes tattooed into their heads. They're all trying not to cry. Each boy is white, and they're all wearing white. The rooms are white, and all the people in the room are wearing white. I immediately thought "cult."
Later, the boys were walking down the hall in 2 straight lines. Like "Madeline," but there was no trouble-making Madeline to make it fun. Troublemakers were disciplined. Some... punished by death. By their own "classmates."
Imagine coming home, into your office, putting your gun on a table, and tripping over a body. You swear, turn the light up, and there, sitting in front of you is a man you've been tracking for the last three years - whom you thought you had three months ago. He tells you you have a nice family, and assures you that they're safe. And then, he asks you if you think you're a good man. You say yes, of course, and then he reminds you that you've killed people. You agree.
Then he asks you a question that he says will determine if you will live or if you will die, "How do you determine whether or not you should kill a good man?"

1 comments:
Interesting. I liked the commercials for the movie, but they seemed to be designed like I should know what's going on and I had no clue. Probably because it's based on a video game.
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